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1. Anti suicide module - in Player Features and Ideas Discussion [original thread]
PvP consensual or otherwise should never be confused with suicide ganking. REAL men dont suicide gank
- by Maxor Swift - at 2014.05.21 14:04:00
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2. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Cassie Helio wrote: Kenrailae wrote: I'll give you the same response I've given every other 'Stop the Evil gankers' thread: STOP assuming you can slowboat/autopilot your freighter with all your goodies and all your alli...
- by Maxor Swift - at 2014.02.07 21:42:00
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3. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Vincintius Agrippa wrote: Arthur Aihaken wrote: Here's an abstract idea for missilesGǪ The biggest problem is the time to hit and that they don't apply instant damage. So why not turn them into the ultimate mid-range weapon system instead o...
- by Maxor Swift - at 2014.01.29 22:01:00
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4. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
There is no point going over the same old ground we did this already in the 200+ page thread. Rise isn't man enough to admit he was wrong so we are left with 2 options train turrets or train drones and drones are getting Rises' special balancing...
- by Maxor Swift - at 2014.01.29 16:47:00
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5. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
35 seconds reload and 20 ammo capacity ANY other values are totally redundant with those reload times and ammo capacity they are unusable in all but the briefest of brief encounters. This together with the FACT that heavy missiles are utter crap,...
- by Maxor Swift - at 2014.01.25 00:02:00
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6. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Please focus on the part of the post where I said we considered bigger changes because of how people felt about the extended reload in general , but decided to make a tweak and wait for more data and feedback rather than revers...
- by Maxor Swift - at 2014.01.23 17:29:00
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7. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
So after the 200+ pages of feedback on the state of Rapid launchers all Rise comes back to us with is 5 seconds reduction in the reload and a tiny increase in capacity? Really Rise Really?? This is your answer, you should have just left it these ...
- by Maxor Swift - at 2014.01.21 18:07:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
What the hell, why not. Increase reload time of only usable missile system to 40 seconds.
- by Maxor Swift - at 2014.01.18 03:12:00
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9. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi, time to visit this thread again! I wanted to let those of you still paying attention here know that we aren't satisfied with the current state of rapid launchers and are expecting to make changes in coming releases to impro...
- by Maxor Swift - at 2014.01.09 15:57:00
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10. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I want to call CCP Rises bluff that RLMLs are still being used. Let them offer a one time only Missle skill point refund that can then only be spent in Turret skills then we will see the truth of the matter.
- by Maxor Swift - at 2014.01.04 19:29:00
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11. New lvl4 missions - in Player Features and Ideas Discussion [original thread]
I think an over haul is the way to go .As long as they forget the silly lets make it like a" griefing PVPers" game style that CCP 40 secs seem to like so much. PvE is not like PVP and should stay as such.After all when 90% of the players in the g...
- by Maxor Swift - at 2014.01.04 02:49:00
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12. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Really does any more need to said other than 40 seconds to reload LOL there is no justification for that even if the damage was 10 times as much RLMLs/RHMLs would still suck like a catholic priest at cub scouts. And as for CCP rise having fun wit...
- by Maxor Swift - at 2013.12.24 01:27:00
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13. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Well, I hate to let this thread lapse - but I think we've more or less said all we can say on the new rapid light and rapid heavy missile launchers (at least I have, anyway). I guess we can further the continuing turrets v...
- by Maxor Swift - at 2013.12.15 02:56:00
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14. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Zvaarian the Red wrote: Based on my one direct interaction with him I believe the "Rise hates missiles" line of thinking is definitely false. That said, just because he doesn't hate missiles doesn't mean he is actually ...
- by Maxor Swift - at 2013.12.14 16:01:00
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15. OGB break this game to mad sh... - in Player Features and Ideas Discussion [original thread]
looks like a standard case of OGB favours me so it fine. Lol do what i do and hide in high sec then you dont have to worry about this kind of thing but then there no game to play. O pathos thou art too harsh.
- by Maxor Swift - at 2013.12.14 01:04:00
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16. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I just have a horrible feeling that CCP thinks this is such a great idea that we will see it on cruises next. I just bought a cerb about 2 weeks before they ruined it now im desperately trying to make HAMs work on it sigh.
- by Maxor Swift - at 2013.12.05 02:13:00
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